using UnityEngine;

/// <summary>
/// 游戏全局配置 - ScriptableObject配置文件
/// 用于存储游戏的全局配置参数
/// </summary>
[CreateAssetMenu(fileName = "GameConfig", menuName = "GameConfig/GameConfig", order = 1)]
public class GameConfig : ScriptableObject
{
    [Header("日志配置")]
    [Tooltip("当前日志级别")]
    public LogLevel LogLevel = LogLevel.All;
    
    [Tooltip("是否启用堆栈跟踪")]
    public bool EnableStackTrace = false;
}

